What Is the Arc Raiders Expedition?

The expedition is Arc Raiders' core seasonal progression system. Every 45–60 days, a departure window opens and players who have built their caravan can send their Raider beyond the Rust Belt. Your character resets, but your account earns permanent rewards — extra stash slots, cosmetics, and most importantly, Skill Points that give your next Raider a head start from day one.

The amount of permanent Skill Points you earn is based on the total stash value (items + coins) you have accumulated when you depart. The more you've accumulated, the more Skill Points carry forward. Everything else — your stash items, coins, and Raider level — is consumed by the expedition itself.

Think of it as the game's prestige system: you sacrifice your current progress in exchange for permanent account-wide upgrades that compound with every expedition you complete.

Expedition Length
~60 Days
Per cycle
Max Skill Points
5 per Expedition
85 total w/ catch-up
Project Stages
6 Stages
Unlocks at Level 20
Progress Saved
Yes
Since patch 1.13.0

How the Expedition Works

The expedition runs in three phases over each cycle:

1. Build Phase (~60 days): The caravan project is available from the start of the cycle. Complete all 6 stages by donating specific materials — this is the hands-on part. Stage progress is saved and carries between cycles, so you don't need to finish everything in one go.

2. Sign-Up Window (~5 days before departure): Once Embark opens sign-ups, you register your intent to depart. You can continue accumulating stash value right up until departure day — your coins and items at departure time are what counts.

3. Departure Day: The window opens on a set date (March 2 for Expedition 2 at 08:00 UTC). When you choose to depart, all stash items and remaining coins are converted into your total Stash value. You receive permanent Skill Points based on that value, then your next Raider begins with all permanent rewards already unlocked.

You don't have to depart. The expedition is optional — you can skip any cycle without losing permanent rewards already earned. However, skipping resets your consecutive buff stack (XP boost, Scrappy material bonus, repair value bonus), so there's a meaningful cost to breaking the streak.

The 6 Expedition Stages

The caravan project has 5 material stages followed by a Departure stage. Materials are donated permanently — you cannot retrieve them. Each expedition cycle may change some material requirements, so check the specific guide for the current expedition.

Stage 1 — Foundation

Building the base structure and frame of the caravan. Requires Metal Parts, Plastic Parts (Rubber Parts in Exp 1), ARC Alloy, and Steel Springs. Metal Parts are found in breachable cabinets, metal crates, and car hoods. Plastic Parts drop from cabinets, drawers, and lockers.

Stage 2 — Core Systems

Wiring, ventilation, and power. Requires Durable Cloth, Wires, Electrical Components, and Cooling Coils (Cooling Fan in Exp 1). Electrical Components are common drops in industrial areas. Cooling Coils are rarer — check workshops and utility rooms.

Stage 3 — Framework

Walls, roof, and interior layout. Requires Light Bulbs, Batteries, Shredder Gyros (Exp 2+), and Exodus Modules. Shredder Gyros are the gating item — they only drop from Shredder enemies on Stella Montis (northern/eastern areas: Lobby, Business Center, Assembly Workshop, Cargo Docks). Plan on 10+ kills minimum.

Stage 4 — Outfitting

Storage, workbenches, and utilities. Exp 2 requires Frequency Modulation Box, Advanced Electrical Components, Ion Sputters, and Leaper Pulse Units. FMBs and Ion Sputters are Stella Montis exclusives (Exodus POIs, Medical Research). Leaper Pulse Units drop from Leaper enemies.

Stage 5 — Load Stage (Cash Equivalent)

Unlike the earlier stages, Stage 5 doesn't require specific items — it requires items of a set total cash value across four categories. For Expedition 2 the targets are: Combat Items (200,000 value), Survival Items (100,000), Provisions (150,000), and Materials (300,000) — 750,000 total. Use our recycling calculator on the live status page to plan which items contribute to each category.

Stage 6 — Departure

Once the departure window opens, you choose when to send your Raider off. Your total stash item value plus wallet balance at that moment determines your Skill Point rewards. After departing, your next Raider inherits all permanent bonuses immediately.

For full stage-by-stage requirements with exact quantities: Expedition 1 requirements · Expedition 2 requirements

Arc Raiders Expedition Wipe & Reset — What Carries Over

The following account elements are not affected by the expedition — they stay on your account permanently regardless of how many times you reset:

✓ Trophy Display Project ✓ All Cosmetics ✓ Raider Deck Progress ✓ Unlocked Map Regions ✓ Leaderboard Position ✓ Trials ✓ Codex Entries ✓ Raider Tokens ✓ Permanent Expedition Rewards

The following are consumed by the expedition — lost on departure in exchange for your permanent rewards:

✗ Stash Items ✗ Coins (Wallet) ✗ Raider Level ✗ Quest Progress ✗ Workshop Upgrades ✗ Consecutive Buffs (if skipping)

Expedition Rewards Explained

Expedition rewards come in two types: permanent (yours forever, stack every expedition) and consecutive (stack only if you depart on back-to-back expeditions — reset if you skip one).

Permanent Rewards (stack each expedition)

Skill Points are the most valuable reward. Each expedition offers up to 5 Skill Points based on your stash value at departure. These are spent in the Skill Tree and give your next Raider access to critical perks immediately on spawn. In Expedition 2, each point costs 600,000 stash value (down from 1M in Exp 1).

Stash Slots expand your storage permanently. Expedition 1 gave +12 slots; Expedition 2 stacks to +24 total. These are permanent even if you skip future expeditions.

Cosmetics — the Patchwork outfit evolves with each expedition, gaining new toggles and color options. New Scrappy cosmetics and an upgraded Expedition Indicator icon are also awarded.

Consecutive Expedition Buffs (reset if you skip)

These increase with each consecutive expedition you complete: XP Boost (5% → 10%), Scrappy Materials Boost (6% → 12%), and Repair Value Increase (60% → 70%). They apply during your fresh Raider's leveling phase, making the early grind noticeably smoother. Skipping one expedition resets all three to zero.

Catch-Up System (Expedition 2+)

Introduced in Expedition 2: if you missed Skill Points from a previous expedition, you can recover them at a discounted rate of 300,000 stash value per missed point — half the standard cost. Your coins contribute to current expedition points first, then roll over to cover missed ones. This system may not be available indefinitely in future expeditions.

Expedition Timeline & Dates

Dec 22, 2025
Expedition 1 complete. Expedition 2 construction and supply phases open.
Feb 5, 2026
Embark announces Expedition 2 details — stash requirement reduced to 3M, catch-up system introduced.
Feb 25, 2026
Expedition 2 sign-ups open. Raiders can register for departure.
Mar 2, 2026 — 08:00 UTC
Expedition 2 departure window opens. Registered Raiders leave the Rust Belt and reset their characters.
~Mid April 2026
Expedition 3 expected. Requirements and dates TBA by Embark Studios.

Frequently Asked Questions

What is the Arc Raiders expedition departure window?+
The departure window is the period during which you can choose to send your Raider on the expedition. For Expedition 2, sign-ups opened February 25 and the departure window itself opens March 2, 2026 at 08:00 UTC. You do not have to depart the instant the window opens — you can continue playing and accumulating stash value right up until you choose to depart. Once you depart, the reset is immediate and irreversible.
What are the Expedition 3 quest names in Arc Raiders?+
Expedition 3 quest names currently trending include: A Rising Tide, Keeping an Eye Out, A Dead End, Stable Housing, Mushrooms, Bombardier, Bastion, Sentinel Firing Core, Comet Igniter, and Patrol Car Key. Full quest requirement guides for Expedition 3 will be added to ArcStatus as Embark confirms the details.
Does the Arc Raiders expedition wipe your account?+
The expedition resets your Raider — stash items, coins, Raider level, quest progress, and workshop upgrades are all consumed. However it is not a full account wipe. Cosmetics, Skill Points, extra stash slots, Trophy Display progress, Codex entries, Trials, unlocked map regions, and Raider Tokens all carry over permanently and are never lost. The reset is intentional — your stash value at departure determines how many permanent Skill Points your next Raider starts with.
What is the Arc Raiders wipe date?+
The Expedition 2 wipe (reset) happens on March 2, 2026 at 08:00 UTC — this is the departure window when Raiders who signed up leave the Rust Belt and their characters reset. Expedition 3 is expected approximately 45 days later, around mid-April 2026.
What is the expedition in Arc Raiders?+
The expedition is Arc Raiders' seasonal prestige system. Every ~60 days, you can send your Raider beyond the Rust Belt on a set departure date. Your stash value at departure earns permanent Skill Points for your next Raider, along with stash space, cosmetics, and other permanent account-wide rewards.
When is the next Arc Raiders expedition?+
Expedition 2 departs March 2, 2026 at 08:00 UTC. Expedition 3 is expected approximately 45 days later — around mid-April 2026. Exact dates for Expedition 3 have not been confirmed by Embark Studios yet. Check our live countdown above for the current departure timer.
Does expedition progress carry over between cycles?+
Yes. Since patch 1.13.0, your expedition project stage progress (materials donated to Stages 1–5) is saved between expedition cycles. You don't need to complete all stages within a single expedition window — your progress waits for you next cycle.
Is the expedition mandatory in Arc Raiders?+
No. The expedition is completely optional. You keep all permanent rewards from expeditions you've already completed. However, skipping an expedition resets your consecutive buff stack (XP boost, Scrappy materials boost, and repair value bonus), which are some of the more impactful quality-of-life upgrades.
Can I still get Expedition 1 rewards if I missed it?+
First-time expedition participants automatically receive the Expedition 1 rewards as part of Expedition 2 participation. The catch-up system also lets you recover missed Skill Points from previous expeditions at a discounted rate of 300,000 stash value per point.
Do my coins count toward the stash value requirement?+
Yes. Skill Points are calculated based on your total stash item value plus your wallet (coin balance) at the moment of departure. You can sell items for coins or hold high-value items — both count equally.
Where do I find Shredder Gyros for Expedition Stage 3?+
Shredder Gyros only drop from Shredder enemies on the Stella Montis map. Focus on the northern and eastern areas: Lobby entrance, Business Center, Sandbox corridor, Assembly Workshop, Cargo Docks, and Cultural Archives. You'll need to kill at least 10 Shredders to gather the required 10 Gyros.
Sources: Official announcements from Embark Studios. Stage requirements verified against the ARC Raiders community wiki. Page updated February 28, 2026.